for potions. Follow the pathway to the dungeons, where your potion
class is. Professor Snape
greets you with a "you're late" and "5 points off
Gryffindor" (Don't you just love him already?). He tells
you that you need to collect some plants for him. You may speak
to students around, but it is not nessecary. Now, go to the doorway
opposite of where you entered. There is a bridge, with the plant
Dissany on the other side. As you get halfway through the bridge,
it collapses and you fall.
you land, save your game. Ahead of you is a movable block trapped
in a cage. You need the block in order to move further so here
is what you do. Go around the cage and jump the gap. There will
be two larger movable blocks on the other side. Move the two blocks
into the gap that you just jumped. When both blocks are placed
in the gap, the cage doors will open. Now move the smaller block
to the high ledge ahead. Jump onto the ledge and , collect the
first plant, Molly.
stand on the raised platform and use flipendo spell to raise the
platform to the next landing. Go up the stairs. Save. In the next
area, use your spell on the switch and this will trigger the blocks
ahead to move. Quickly jump the first and second, and look to
your right. There are three levels in which the block moves to.
First, if you wish to get more beans, jump onto the second level
and collect the beans. Now jump to the movable block again and
this time, land on the bottom level, which contains a switch and
a door. BE CAREFUL! This door is timed to stay open for a short
while and once it closes, you can't open it again. So what you
should do is first go on the landing with the door and hit the
switch from there. Enter and you will see a wizard
hit the switch to open the door on your side. Go onto the raised
platform and hit another switch to raise the platform to the next
landing. Hit another switch to open door. You are now back in
the room with the movable blocks. Jump onto the block and this
time, go on the highest level and collect the 1rst
challenge star. Now, hit the closed gate using alohomora.
Then hit the switch next to you to make the block in the middle
of the gap move. Jump onto the block and jump to the next landing.
Save game. The next area is a bit tricky. You will see a number
of platforms in front of you. But be careful. They crumble when
you land on them, so you should jump over them very quickly. The
best way is to stay in the center and jump quickly. Save your
game.Now do the same as you did before. Use alohomora to open
gate, hit the switch and jump on the moving block. Repeat once
more. Save your game. Jump the crumbling plates once more and
get the second challenge star.
you will meet the Bloody Baron.
In a way, he is both good and bad. Good, as he lets you in some
places where you would not be able to go, and bad because you
lose your health if you touch him. So just basically stay out
of his way. As you enter, he will glide towards where you entered
from. Just avoid him and run down the hallway and into the room
to your right. The next room is large, and contains 6
gnomes. There are also three cages, two with goodies,
and the other one is a way out. In the center is a large statue,
which also gives goodies if you hit it. Now get rid of the gnomes,
and the 3 cages will open. Hit the statue 2-3 time to get beans
and exit through the door that opened for you. Collect the second
plant, Wiggentree Bark.
will open the door ahead of you. In the next room, there is a
block on the right, and two platforms on the left, as well as
a block and another platform in cages. First, use Wingardium Leviosa
spell to levitate the block onto the right. Move this block onto
the left platform, which will raise the gate containing the second
block. Now move the second block onto the platform to your right
and this will raise the cage containing the third platform. Now
move the first block onto the third platform to open the gates.
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